#ifndef LEVEL_H
#define LEVEL_H
#include "main.h"

namespace jfw
{
    class Level
    {
        public:
            Level();
            virtual ~Level();
            void Load(std::string m_sFilename);

        protected:
        private:
            //std::vector<std::vector<jfw::Sprite*> > Map;
    };
}

#endif // LEVEL_H
